![]() ![]() Yet, no matter the mode, you’ll have to get down to brass tacks and engage in some ship-to-ship combat. Playing as the defending or attacking sides in each mode feels different, meaning that there is an added layer of replayability, too. While the arenas may be a little on the unimaginative side, Battlefleet Gothic makes up for this with a number of different objective types: sometimes you’ll be fighting a full-on deathmatch and other times you’ll be defending orbital stations or trying to break open a blockade. Some may be disappointed that full 3D combat isn’t an option, yet it’ll take all your nous to get the hang of it in its base form without having to deal with enemy ships attacking you from above and below. The amount of customisation is good to see, and in my time with the game I experimented with a number of different fleet layouts - from fast and maneuverable to ponderous and terrifyingly powerful - there is certainly room for a number of playstyles, even with just the Imperial Navy.īattle in the game is played out over a flat plane, with some environmental hazards like asteroid fields and gas clouds thrown in for good measure. The armoury mode is expectedly deep and there is a satisfyingly varied selection of upgrades, modifications and bolt-ons that can be added onto the player’s ships. In it, players can spend the game’s currency: ‘renown points’ (earned by completing missions, defeating ships and keeping allies from harm) to purchase new ships, weapons and crew upgrades. This second screen will become a familiar one as it features across all of Battlefleet Gothic’s modes from single player to multiplayer and skirmish. In the campaign, the gameplay is usually split between an overworld view of the different solar systems within the Gothic Sector - as well as which planets are close to rebellion, under attack etc - and an in-depth armoury screen where the player can customise their fleet to suit their needs. To do this, they’re given control of a fleet of cruisers (expanded as you grow in fame) designed with the mentality of if you have room, strap a gun onto it. The campaign puts the player into the polished boots of Imperial Navy admiral Spire and tasks them with keeping control of the Gothic Sector - preventing rebellions, piracy and raiding - whilst trying to discover the secrets behind a new incursion by the forces of Chaos into human space. The sector is infamous for its close proximity to The Eye of Terror, a wormhole that feeds directly into The Warp - a demon and chaos-infected mirror of real space that occasionally spews forth hordes of enemies for a bit of looty-burny. Keeping to the roots of the original tabletop format, the developers have created a space combat RTS with enough under the hood dice rolls to make a Dungeons & Dragons veteran feel dizzy while retaining the look and feel of an established universe where there is little room to manoeuvre creatively.īattlefleet Gothic: Armada, as the name might imply to those aware of the lore, is set in the Gothic Sector of Imperial (human-controlled) Space. ![]() ![]() The French firm has got its hands on the rights to make a game based on the Battlefleet Gothic board game, developed by Games Workshop in 1993 and discontinued in 2013. ![]() In these troubled times step forward Tindalos Interactive. This could be in part down to the fact Games Workshop has kept a vice-like grip on particular sections of its IP for a while, only relenting in the past few years amidst rumours of profit losses. Reviews // 30th Apr 2016 - 7 years ago // By Alex Hamilton Battlefleet Gothic: Armada Reviewĭespite being set in a huge galaxy filled to the brim with warring factions, alien races and malevolent void-born demons, there have been surprisingly few games exploring the actual space side of the Warhammer 40,000 universe. ![]()
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